I will be creating
a game that my students will play to use as an assessment activity with middle
school math students. My semiotic domain is my mathematics classroom and the
math content that I teach to students. The internal grammar of my domain are
the vocabulary, definitions, properties, symbols, formulas, etc. that are used
to regulate math concepts. The external grammar includes how to communicate
math solutions and discuss math processes with others.
For this
assessment I am going to focus on adding and subtracting integers. The specific
internal grammar involved are the definitions of integers, positive and
negative numbers, and rules for adding and subtracting. The external grammar
focuses on a student’s ability to discuss their strategy for the game with
others and why they chose to proceed as they did.
My game will
involve a dice and a number line. Students will start at 0 on the number line
and roll the dice 5 times. After each roll, they will have to choose if they
want their number to be positive or negative to determine which direction to
move on the number line. The goal of the game is the end as close to 0 as
possible. This game will be played against another student, so whoever ends
closest to 0 will win.
In Twine students
will be directed to roll a dice, and then they will have to make a choice
between positive or negative. There is a factor of chance in this game that
will dictate how a student does, however there is strategy as well. If a
student rolls a 5 and chooses the positive direction, and then rolls a 6 and
chooses positive again, by not understanding the internal grammar of adding and
subtracting integers there will be the consequence of moving farther away from
0 and lowering the opportunity to win.
I will pair two
students together and have them play against each other. They will each play in
Twine, and after tracking their 5 rolls the students will compare their paths
and their end point on the number line to see who wins. In order for this game
to be an effective assessment, I will have students discuss their strategy with
each other and why they made the choices they did along the way. This will help
with the external grammar of being able to communicate mathematics language,
but it will also help students to see where they could have made a different
choice and to give each other feedback.
I will have
students play the game a couple of times against different partners to try
different strategies and to see what works best. I will be able to assess
students in a couple of ways. First, the choices they make and their ability to
move on the number accurately (for example, if they roll a positive 2 and then
a negative 3 they should end up at -1), which will help me to see how well
students understand adding and subtracting integers, the internal grammar. After
playing the game a few times I will have students submit a short reflection on
what strategies work best to win the game and why and if they think the game is
fair for both players. This will also help me assess student understanding of
adding and subtracting integers, and also the external grammar of being able to
communicate in these terms clearly.
A couple aspects
of my ADC checklist are accounted for with this assessment. My questions “Does
my assignment align with objectives and learning goals?” and “Does my
assessment provide me with insight regarding student progress towards learning
objectives?” are addressed within the game itself. The learning goals of this assessment
are adding and subtracting integers, and the students have to do this as they
move through the game rolling the dice. The game will also provide me with
insight into my students’ ability to think critically and to add and subtract
integers.
My questions “Does
my assessment allow for exchanges between the teacher and student for learning
opportunities?” and “Does my assessment provide students the opportunity for
self-assessment?” will be accounted for with the other activities involved.
Students will not only receive feedback from me, they will receive feedback
from their classmates during the discussion that occurs after each game is
played. Students will also be able to self-reflect after each game and with the
short reflection they will submit after playing the game multiple times against
different classmates.
Stay tuned next
week for a prototype of my game!
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